Dominik

Dominik

DOMINIK is a mobile and standalone NAS server designed to provide offline access to critical information during events.

DOMINIK is a mobile and standalone NAS server designed to provide offline access to critical information during events.

2024 - Two months

The goal is to repurpose old phones or microcomputers like Raspberry Pi to create a mobile web server. This ensures access to essential information (such as restaurant locations, event dates, and schedules) even without an internet connection.

The prototype was 3D printed, with vinyl stickers for branding. The server is designed to attach to any type of backpack strap for a seamless and adjustable user experience.

The goal is to repurpose old phones or microcomputers like Raspberry Pi to create a mobile web server. This ensures access to essential information (such as restaurant locations, event dates, and schedules) even without an internet connection.

The prototype was 3D printed, with vinyl stickers for branding. The server is designed to attach to any type of backpack strap for a seamless and adjustable user experience.

For this project, I wanted to use a variety of tools to challenge myself in finding efficient data transfer methods.

I started by modeling the product’s shell in Fusion 360 to get a clean and detailed STEP file. Then, I retopologized the model in Blender to create proper UVs. This allowed me to texture it in Substance Painter and bake optimized maps for the final render in Blender.

For this project, I wanted to use a variety of tools to challenge myself in finding efficient data transfer methods.

I started by modeling the product’s shell in Fusion 360 to get a clean and detailed STEP file. Then, I retopologized the model in Blender to create proper UVs. This allowed me to texture it in Substance Painter and bake optimized maps for the final render in Blender.

For the video, I first simulated the liquid metal in Houdini. It was my first time using the software, and it was a very instructive experience—the results were really interesting.

However, since I didn’t have a paid license to export the simulation for rendering in Blender, I had to recreate the dynamic texture effect using Blender’s node system. This also led me to explore a more abstract interpretation of the product’s reconstruction.

For the video, I first simulated the liquid metal in Houdini. It was my first time using the software, and it was a very instructive experience—the results were really interesting.

However, since I didn’t have a paid license to export the simulation for rendering in Blender, I had to recreate the dynamic texture effect using Blender’s node system. This also led me to explore a more abstract interpretation of the product’s reconstruction.